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I would love to see a return of 2.0's "Never flee" option; I understand there's zero benefit of it over "Always allow flee" - but, fleeing monsters makes the fights so anti-climactic. It's a hard fought brawl, but then they just run away... I'd turn off "Always allow flee" but then I know it'd ask me with a pop-up every time, so it's easier to just let them go. . .