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1. Red numbers

I disagree. If you have 12 peasants and 12 workers, that leaves you with 0 room for recruiting soldiers or engineers. And it's better to bring attention to it earlier rather than later when you're getting attacked.

2. Yep, not implemented yet.

3. Will make it an option as some people like it.

4. Will fix.

5. I'm not sure why we even allow destruction of armories in the first place, because I don't think we handle that gracefully. There is a separate bug where units will pass through buildings placed after they've found a path, so it kinda makes sense.


Thank you for the interest!

Thank you for your quick replay.

1. Red numbers
I probably was phrasing it a bit unclear. Even if I have 11 workers and 6 free peasants the number will be red. See screenshot below.


5. It was indeed not about the separation or emptiness of the armories but because of the routing done before building them. I did another test about it yesterday.

I do believe it makes sense to give players the option to destroy armories. For me the building placement is mainly about efficiency but a lot of players do want to build pretty castles. Replacing the armory or even separating it gives players the possibility to fine tune there castle designs.

The separation of the armories as I described it (destroy the one in the middle) was also in the original game possible, if I remember correctly.

Yes, that's a good point! We will make something more UX friendly.