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stonekingdoms

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A member registered Feb 22, 2018 · View creator page →

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Recent community posts

Hi, we'll revamp the mission system in the next update

Interesting, we'll investigate.

Thanks for the feedback! We do have that planned in the future. We also have big plans for the missions to revamp them, they are mostly a tech demo as is.

Yes, that's a good point! We will make something more UX friendly.

1. Red numbers

I disagree. If you have 12 peasants and 12 workers, that leaves you with 0 room for recruiting soldiers or engineers. And it's better to bring attention to it earlier rather than later when you're getting attacked.

2. Yep, not implemented yet.

3. Will make it an option as some people like it.

4. Will fix.

5. I'm not sure why we even allow destruction of armories in the first place, because I don't think we handle that gracefully. There is a separate bug where units will pass through buildings placed after they've found a path, so it kinda makes sense.


Thank you for the interest!

Try to update the video drivers, otherwise I can't really help with anything.

You can upload them on gitlab as a new issue.

Hello,

Install love2d from here: https://love2d.org/

Download the latest master .love file and run it. You will be able to select Hungarian from the same options menu under interface.

Here's the .love file: https://drive.google.com/file/d/1P1Yca00sBSTZaRcq0no-d6FNFJHM4owx/view?usp=shari...

Will release 0.6.1 that fixes these. Thanks for the reports.

Thank you for these reports! We will release 0.6.1 with fixes that addresses these within the month.

(1 edit)

Thank you for these reports. Our automatic error reporting has caught these issues and reported them with the crash dump. We're working on fixing these.

Thank you, we will fix it.

Replied in the changelog.

We are rolling out Sentry integration in the next update (which should come this month).  

Not sure about auto updater yet though.

Yes.

On 32bit the RAM is limited to 4GB per app no matter what.

No, the RAM will barely be enough. 

Thank you, this is fixed in the next update!

Hi, you can find the patreon of the core maintainer here:  

https://www.patreon.com/stonekingdoms/about

As for the materials, they are not balanced yet, so that's expected. Once we have our first AI to play against, we will look into balancing.

Thanks for the feedback and bug reports! We will loook into those!

Thank you for the feedback! 

It is impossible to reach 100 popularity right now, you're right. It's intentional but it will become more apparent once we add all the buildings and systems that influence happiness.

The trees swaying is intentional to preserve performance. We will look into an option to keep it on (modern GPU's should handle it). 

The perlin noise idea is a great one! We will try it out!

Yeah, we can fix those given we have the stacktrace (like you posted)

I've logged this issue. When you say often crashes, is that the blue screen crash like the orchard or just silent crash ?

Well, we've just released a new version, hopefully this one crashes less!

We're first trying to get all the functionality of Stronghold before we expand on it's mechanics, and while you can see subtle differences (wheat farm uses a different layout, the windmill has sound effects), the biggest one is the map size. The default map is currently 512x512 which is bigger than the biggest of stronghold (400x400), but we support up to 2048x2048

I hope you meant you bought the original game, because this one is free :D

Next version comes out at the end of Q2