This is a known issue, will be fixed in next update (coming by the end of the year hopefully)
stonekingdoms
Creator of
Recent community posts
1. Red numbers
I disagree. If you have 12 peasants and 12 workers, that leaves you with 0 room for recruiting soldiers or engineers. And it's better to bring attention to it earlier rather than later when you're getting attacked.
2. Yep, not implemented yet.
3. Will make it an option as some people like it.
4. Will fix.
5. I'm not sure why we even allow destruction of armories in the first place, because I don't think we handle that gracefully. There is a separate bug where units will pass through buildings placed after they've found a path, so it kinda makes sense.
Thank you for the interest!
Install love2d from here: https://love2d.org/
Download the latest master .love file and run it. You will be able to select Hungarian from the same options menu under interface.
Here's the .love file: https://drive.google.com/file/d/1P1Yca00sBSTZaRcq0no-d6FNFJHM4owx/view?usp=shari...
Hi, you can find the patreon of the core maintainer here:
https://www.patreon.com/stonekingdoms/about
As for the materials, they are not balanced yet, so that's expected. Once we have our first AI to play against, we will look into balancing.
Thank you for the feedback!
It is impossible to reach 100 popularity right now, you're right. It's intentional but it will become more apparent once we add all the buildings and systems that influence happiness.
The trees swaying is intentional to preserve performance. We will look into an option to keep it on (modern GPU's should handle it).
The perlin noise idea is a great one! We will try it out!
We're first trying to get all the functionality of Stronghold before we expand on it's mechanics, and while you can see subtle differences (wheat farm uses a different layout, the windmill has sound effects), the biggest one is the map size. The default map is currently 512x512 which is bigger than the biggest of stronghold (400x400), but we support up to 2048x2048