Techniks 16 bit
Pixel art for today based on videogame Advanced Daisenryaku for game console Super Nintendo. Power of 16 bit in in that point that it has a difference videogames. Also, a wargames. Strategies. Something strategy about tanks and something about historical or pseudo historical theme. Wargame. Hex squares. And by them you need to move your resources. And then enemy do the same. As chess. Almost. Also, interesting genre. It adds some variations in a game library. So, I for myself, already want some cartridges for Super Nintendo!
And this is my drawing based on. I dream for a long time about something like wargame. So, it is a picture now, also a wargame it is. I noticed that in origin game it has a date 1939. It should to mean something. But I don’t want to go into a historical moment. And mainly as a base theme. So, age around 1939 or something like that. But a little in a fantastic format.
Pseudohistorical such type. Or maybe even be better no to set with certain historical age at all.
And you it can be easy to see all units – are just silhouettes. And I can draw a lots of them. Very different forms. From different ages. Wargame will be about tech. Vehicles. And it can be a forest, desert. Something not hard pixels landscapes. And it is can be like even arcade format of wargame. But now it is only a drawing.
Game, for example, can goes just one map after another. Map1, map 2. And so on. With different landscapes. Such a simple retro. It can be said it is dedicated to Super Nintendo, 16 bit, IBM PC MS DOS 386SX2, 486 DX2. And I remember for myself I played in videogame Fantasy general, and I like it a lot. But I do not play a lot. It is hard. For me it is hard. It is boring. And what if such a type, but not hard to play. And everyone can play it. So, when I played Fantasy general I had this idea. So, such a light format, entertainment. It is only a picture now.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
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