Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Here's my two pennies. In my opinion, vector art tools do not lend themselves to pixel art production. I've got Grafx2 (It's like stepping back in time!), Aseprite and a really old copy of Photoshop. When pixels rule, vectors struggle. Each one of these programs has its strengths and weaknesses, but I think you need to devote some time to finding a pixel art program that you feel comfortable with. Or hire somebody!

I'm actually experimenting with a pixel art +(PETSCII-like)  tile based graphics editor for Adventuron (with layers). For sure the vector style is limited, but it's a really fast and byte efficient way to build a scene. Think of all the iconic "The Hobbit" graphics that were entirely constructed with vectors.

For those of us who grew up with 8-bit text adventures on machines like the Spectrum or Commodore, vector art is a key part of the medium. The slow line & fill systems, a necessity because of the lack of memory on tape-based machines, produced some very rudimentary, but very memorable images.

I could never do anything decent with those systems. Mind you, I also could never do anything decent with pixels! :)