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Map Update:

There's not much i can say, because i want to reveal the rest of the map in the 2nd beta, but what i will say, is that I plan to not use a lot of tiles for my map. Instead I plan to use a fully colored in backgrounds that pretends to be the map. The reason why is because tiles are limited to a 32x32 size. I could still make effectively good art with it, but i prefer to use colored in background because i have a bit of problems with size limits. Who knows if I change my mind, but i doubt i will haha.

I'm also really happy with some of the side quest I've been creating. Some of them feel like Twilight Zone stories or Goosebumps stories lololol. I'm sorry I wanna tell you more about them, but I don't want to reveal so much until beta 2.

Class System Update:

So you know how I'm adding a custom Stat system like Fallout right? Well I'm still gonna do it, but I'm adding classes too. Yep, I decided on doing both Stat and Class customization. However Classes are resorted to something like FF5. If you know FF5, you'll know it has a job system so you can play any way you want. I kind of want something like that.

I'll explain some of the ideas I have right now.

Soldier: Can take more hit's and has more knowledge of guns. (This is primarily for battling, so it's probably not the best choice if you want a Pacifist route)

Doctor: Has the ability to revive themselves or party members. Can also remove poison effects.

Spy: Can smooth talk to persuade NPC's and also has more knowledge about guns.

Dealer: You can make deals to make money and smooth talk to persuade NPC's. (This is more for the ACT system, also a funny thing is that you'll look like the "Opponent" in a suit from the 1st beta X3)

I'll try my best to do some more stuff with them, because I don't like how soldier isn't a good option for pacifist route. I want every class to be usable for any ending even if some classes might be better at getting certain endings.

I'll see what I'll be able to show tomorrow.