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(+1)

There's definitely something fun here. It can be a bit tricky to avoid getting stuck in situations where it's impossible to avoid taking damage and sometimes that feels unfair (like when teleport drops you into a single square hole or you get a particularly bad starting position), but mostly that just adds some challenge. It does feel like most of the challenge is at the start of levels, though. Once you have more breathing room and have thinned out the enemies a bit it become much easier to deal with everything.

(+1)

Thanks so much for the feedback.  I'll definitely fix the teleportation issue.  Getting the difficulty curve right is more of a challenge though.

I'm quite busy now, but when I have the time, I'll get around to playing, rating and providing feedback for your entry.