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(+1)

sorry for the huge block of text

itch/patreon
linking your patreon  on the web screen so its accessible? both in game also on the itch page.

game;
constructive comments;
needs descriptions on stats of what each does. either when you hover over it or just on a esc menu guide tab or something.
time between each wave is short which is good and bad. ability to do multiple waves with that timer is good but only gives min. time to look at the shop, reposition and such. would be nice to have a base or some safe spot that can infinitely stand at every few rounds 10-20? then be sent back to the battle field.
you can get an enemy stuck in spot and allows you to do what you need when near the end of a round as well but not as good
I never used the roll ability but doesn't mean

artwork and sex side perfect so far.

Future hope;
different clothing visuals on side view,
wave counter or means to mark your progress
restart run on menu> possible main menu instead of insta start but I understand demo you want people to be thrown into game fast
variety of areas/arenas.
anthro character mixed in? knot, horse cock, barbed, ect
other weapons? sword small swings more dmg, axe, throwing knives, hardmode fist?
chastity cage around cock- shrinking in size till just a clit dick
town? if your doing a hub adventurer situation giving it a little backstory to why your in these situations.
collection of resources berry bushes- craft to potions?
scrapping clothing to cloth to make new crafting?
cursed equipment? sloth, lust, pride- sloth very slow, lust rapid rise.
or curse of binding, soulbound, vanishing, weakness, control, genderbend?


negatives;
menus staying up till button is pressed again blocking the screen. menu is up during main game might want to make it transparent or at start of round auto close if open.
more arrows spread? know there was an upgrade to speed
never did level up besides at the start for stats only the sex stat level up page.
lack of descriptions for the stats.

(1 edit)

The huge block of text is appreciated!

Patreon: You're right, didn't think about that.

Stat descriptions/Wave counter: Will set that up for next update, my bad.

More maps/arenas: I'll work on that for sure on the next few updates. I want the map to be dynamic, with traps, moving objects and things like that. This grassy/dirt area is just a temporary setup so that I can test the mechanics, soon there will be a level 1 so to speak, with proper level design and a final boss.

Anthro character/Chastity: Will do it!

Town: Currently, we have this dull item shop, which I intend to turn into a tent with a character that you can interact with. I haven't given much thought into building a small town but I reckon that would be quite fun, with events to see and such.

Cursed equipment: I've coded that into the item system already, but I figured it would be more fun once I put up the clothing visuals on the right side.

Weapons: I could throw in some extra weapons once I'm done with the main mechanics, but I don't know if they will be balanced? If you stand close to a Maeve(the fast character with blue leggings) after she jumps, for example, she will suddenly snap and jump at you at a close distance. Perhaps that'll work if I set up some sort of struggling stage before the lewd attack itself?

Resources/Crafting: I wasn't planning on adding that to the game, but maybe in the future?

I'm really thankful for the long feedback, I'm taking notes on everything you guys are saying. It's very much needed at this point in development!