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(1 edit)

The huge block of text is appreciated!

Patreon: You're right, didn't think about that.

Stat descriptions/Wave counter: Will set that up for next update, my bad.

More maps/arenas: I'll work on that for sure on the next few updates. I want the map to be dynamic, with traps, moving objects and things like that. This grassy/dirt area is just a temporary setup so that I can test the mechanics, soon there will be a level 1 so to speak, with proper level design and a final boss.

Anthro character/Chastity: Will do it!

Town: Currently, we have this dull item shop, which I intend to turn into a tent with a character that you can interact with. I haven't given much thought into building a small town but I reckon that would be quite fun, with events to see and such.

Cursed equipment: I've coded that into the item system already, but I figured it would be more fun once I put up the clothing visuals on the right side.

Weapons: I could throw in some extra weapons once I'm done with the main mechanics, but I don't know if they will be balanced? If you stand close to a Maeve(the fast character with blue leggings) after she jumps, for example, she will suddenly snap and jump at you at a close distance. Perhaps that'll work if I set up some sort of struggling stage before the lewd attack itself?

Resources/Crafting: I wasn't planning on adding that to the game, but maybe in the future?

I'm really thankful for the long feedback, I'm taking notes on everything you guys are saying. It's very much needed at this point in development!