Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey there! That's possible but you'll need to change your event with the activation key so that it can work out the proximity of the event and player. You can do that by using variables to track the X and Y positions of both events, then make another variable that works out the difference between them. Make some conditional branches that only activate the QTB if the proximity variable falls within a certain threshold.