I just tested build 197 but the same issue persists.
Should I send another log to your mail or would you prefer to have it on something like pastebin?
With pastebin we can continue it in this thread.
I was testing binding with oculus touch and it worked, so the part of handling input voa stramvr bindings is ok. The binding itself should be ok too (with #197 do you see buttona etc bound to index contoller's buttons/axes?). Then there must be a problem with my game choosing/setting up the right binding.
Log for #197 https://pastebin.com/t5ztYfA3
There are no buttons bound by default. It does specify that "buttona" is required to be bound to create a custom controller mapping.
Thank you. I created a new build (not on itch.io, check http://voidroom.com/download/tea_v_0_3_13_198pre.zip ). There could be a few reasons that resulted in that problem and in this build they should be addressed properly. (manifest version, optional/mandatory setup, added a few more log statements to check if everything works fine). If you could grab it and let me know if it helps.
There still aren't any buttons bound. What did change is that "buttona" is no longer required to be bound.
I feel kinda stupid for not noticing until now but it seems when I save custom controller bindings that they don't get saved by Steam. I tried to create some custom bindings for Beat Saber and when I saves them it says that I am using custom binding in the controller menu. When I try to save custom bindings for tea.exe nothing appears in the controller menu just like when there is nothing bound at all. I also tested this for v.0.3.12 and the bindings are also not getting saved.
Log for #198pre https://pastebin.com/zPZZAF9F
There is now an updated http://voidroom.com/download/tea_v_0_3_13_198pre.zip . It should properly bind Index controller now.