I think you'd better make an asset based on BOSS.
BOSS doesn't need a lot of numbers in the game, and the unique character reaction you feel in your art feels more vivid.
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Thank you very much for your comments. I guess I have to try my best to make more assets so people will pay attention to my page.
I'm trying to use generic colors that help sync with other asset sets. I bought and downloaded some best selling assets on itch and created a character based on the color palette they used. I tried many sets of assets and could not show my character publicly using their assets. Hope you like it. Sorry, So I guess my character's color palette doesn't matter too much.
So I guess you're talking about heterogeneous motion, the motion seems a bit too many frames, but you can completely cut down the number of frames in game programming software. I also want to create simpler animations, but if I create a little more frames, for example, if someone needs more frames for their asset, they can use it.
Of course, all your suggestions are very valuable to me now, I won't be able to sleep :D
Once again, advice like yours is very meaningful to me while orienting and perfecting my abilities.
Speaking of character size, maybe in the near future I will try to create a 128 x 128 canvas for my monster to people who want to use as a boss character.
Before reading your comment I didn't think I would need a bigger character, I suddenly realized the character needs to be bigger if someone wants to use it as a boss, My shortcoming, I will try harder.
Thank you very much
I like your animation to be dynamic. I support you.
I personally find your characters genuinely funny and comical, but as you said,
The downside is that there are fewer assets, and the "color" is different compared to other assets. Nevertheless, I love your asset. Your skeleton Character is really high quality.
Maybe I believe you'll grow up soon.
I'm developing a small game, and you're making Asset, and I hope we both succeed here.
I truly think that undervalued for your talent.