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(+1)

This was honestly even better than I expected. Game is short but you really notice the care that has been put into every part of it. When every little detail is made with purpose, I feel like thoroughly exploring every nook isn't just a waste of time. The story is maybe the highlight, due to how it's not just told through dialogue but baked into the world itself. I found myself really empathizing with June, and felt the same unease as her while exploring the nightmare. In previous jams, I think I've said that your games are almost on a commercial level of quality. Well here is what I'd like to say now: After MGGJ10, I hope that you set out to expose Basin Lake to a wider audience with your next project.

The adventure game puzzles even MADE SENSE!! I really can't emphasize that part enough.

(+1)

Thank you so much! I'm really glad you enjoyed it. This was a tough one to squeeze into my schedule, but I'm happy with the results... even if I wish the jam edition could have been longer!

Also, really glad that you liked the puzzles haha... I have a huge pet peeve with nonsensical adventure puzzles. It's probably a way to "extend" a game, but if the extended time is just banging your head on a keyboard or looking up a walkthrough... I'd rather not.