Been playing this a bunch the last few days, and I had some thoughts and bug reports I wanted to share. Or rather, many thoughts, enough that I hope this gets collapsed. Wall of text is go.
Poison damage is unavoidable. Very uncool ever since healing became limited in my opinion.
Shield Maiden and Shoulder plates does not show correct block value when affected by shield.
Researching doesn't seem to auto-target the player.
Relics fail to display sometimes. Could be an issue with playing multiple runs in one session.
Some of the relics are barely impactful. +1 strength does very little in this balance. +1 strength per enemy would be more interesting (+1 shield also isn't much, but that one at least doesn't come with a downside).
Shop heal feels like it ought to be percentage-based.
The Fragile effect if very meaningless against enemies. Although iirc it's never applied alone so not very big deal. Could still consider letting it have some extra effect on enemies.
Hoping for some kind of "gold stolen back" system against goblins (are they meant to steal like 50-60 gold per attack?)
Currently question-mark rooms are too likely to be an ambush. I assume this will be less of an issue when more events are made though.
I'm guessing it's planned, but having the ability to see your deck at any time would be very nice.
I understand re-doing art is never good, but I feel like Basic attack ought to have art where the sword is somewhat prominent.
Saw someone else mention the idea of transforming enemies, and that the extra work isn't worth it. It's a fun idea, and unless the problem is about changing enemy art rather than the amount of art, it might be justifiable to do something like only two stages, and only for bosses.
Again, sorry for the wall of text. I'm enjoying this game and I hope to see it improved further.