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(1 edit)

Despite the abrupt ending (I was really getting into it) it was quite nice. And if you can go by how the Prologue/Day 1 gameplay went, I expect a nice management game (and big bellies) 

Though I found it a bit hard to figure out how much of either ressource you need, both when requesting them and when loading the sub. You get the opportunity to spend all your money before you know what half the things do, or how to get more money

A fullscreen option would be nice too

Thanks for your feedback!

For the prologue you don't need to worry too much about resource management, as it's designed so that you can't get yourself soft-locked. The next expeditions can be a bit more unforgiving, but at that point in the game you can get back to your base and order more supplies if you realize you need them. The only thing is that it takes some time each time you do this, time that Tel spends being busy eating away your stash of rations :)

As of now there's no way to get more money in the demo version, but in the patreon version you get it by giving artifacts to Tel so she can sell them! The whole system still needs to be balanced a bit, but until I have most expeditions available, I'd rather keep it pretty easy. I agree I could do a better job explaining how all of this works in-game

My backlog of tasks definitely includes adding some options to the game, like fullscreen and a way to control the volume of the audio.