Horror Update:
I wanted to make this post to let you guys understand the type of horror i want to create. I want to have disturbing visuals and decidophobia. I understand this type of horror isn't for everyone, but i hope you stick around because im having some thoughts to add more horrific experiences. Also i would like to list off some types of 'horror' that I either wont be able to do or will be hard to implement. Some of these include atmosphere, autophobia, eery soundtrack, and vulnerability. I know me saying 'vulnerability' may sound dumb considering horror games are about vulnerability in a way, but ill explain that later. For right now lets talk about atmosphere. This one will be hard to implement because of RPG Maker and the artstyle. First of all RPG maker is not the most technically impressive game. When you look at 'Ao Oni', it doesn't really have any lighting techniques. Although there is a script that someone made for lighting in the VX Ace version that even includes sections where you can use a flashlight, so I might check that out. Secondly the crayon art style might make some people not take it seriously. I'm thinking about making it look scribbly and rough to combat this problem. However i always get that feeling. Im not sure if any of you can relate, but do you get that feeling when your creating something and you say to yourself "will this work?" To me it's always "Is this scary?" I'm constantly second guessing my self. Well then why use the art style if it's such a problem? Because I want to make something unique. I don't really mind this, but it feels like every horror game dev is either doing a PS1 style or realistic style (unless its mascot horror). Again, I don't mind that, I actually think these art styles are great. But when have you seen a horror game with a crayon art style? In short I'm not saying i hate realistic or PS1 art styles, I actually like them ALOT, just the fact it feels like there's not enough variety.
You should check out Mathew Emmet's video on making an unsettling horror game. I recommend giving it a watch if your inspired to make horror games. he talks about atmosphere at 2:15. But please do watch the whole video.
Now lets talk about Autophobia (also known as Isolophobia). This is basically impossible for my game. if I used Autophobia that would mean my ACT system is useless. and also there would be no reason for Undertale influence. My game needs interaction.Eery soundtrack is another hard one. First of all I'm not a music composer but I could use some copyright free music or just use RPG Maker built in music. However I'm very specific with the styles I like.
Okay, now lets talk about vulnerability. The reason its hard is because... it's an RPG. You can just level up to make things easier. The only way i can think to fix this would be to add a leveling limit and making items more expensive. However its hard to find that balance. Balance in horror games is kind of hard, but Mathew Emmet made a video about horror game difficulty so i should probably check that out when im done with this post.
In another post I'll talk about why i chose to use Decidophobia and disturbing visuals.