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I snagged this without reading the description first and my brain expected neolithic stuff - then was pleasantly surprised to find that I could use this game to mimic coffee house discussions or as a subsystem for factional stuff in other games (turning agents, convincing a patron to take you on as a client, etc).

The list of items and ideas is pretty kitbashable too!

I'd love to see a revised edition maybe with some altered layout for the top half, especially around the Disheartening Actions / Setting Ideas flow. And I think this could have a really great character sheet!