I snagged this without reading the description first and my brain expected neolithic stuff - then was pleasantly surprised to find that I could use this game to mimic coffee house discussions or as a subsystem for factional stuff in other games (turning agents, convincing a patron to take you on as a client, etc).
The list of items and ideas is pretty kitbashable too!
I'd love to see a revised edition maybe with some altered layout for the top half, especially around the Disheartening Actions / Setting Ideas flow. And I think this could have a really great character sheet!