Just finished this and it is pretty neat! The solitary exploration vibes are definitely there. The combat could have done with some tutorializing, or the items with some explanations, as I didn't really know what I was doing, but I got through it first try so it wasn't too unbalanced. The pixel monstears were neat though didn't match the aesthetic of the dungeons 100%, I might suggest a slightly higher resolution next time
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I wanted to add more visual feedback to what the various items did to facilitate players figuring it out on their own, and you can definitely feel the lack. Glad to hear that it didn't prevent you from getting through the game though.
In hindsight I 100% should have at least upscaled the monsters or something, they do kinda clash with the art style of the environmental textures.