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(+1)

I really like this game. The main mechanic is well implemented.

A few thoughts:

  • Just dying because you run out of stamina... Would have been nice if that had turned red or something. But now I know!
  • A map would have been great!
  • When performing the timing sequence, I think maybe make it 5 ore for perfect, and 1 extra ore for each of the timing directions. Rather than all-or-nothing. Obviously needs a rebalance elsewhere, but you get the idea.
  • A way to ramp up the ore mined (eg "better" axe). I know you get a faster pickaxe, but it would have been great to get more resources.

I say all this stuff like you had weeks to do it... Which you didn't! I spent ages just smashing around, so definitely a good game. A bit of polish to this after the ratings have finished and I'm coming back for more mining !!!

Really well done.

Hey,

thanks for the review! Yeah an indictor or at least a clearer warning, that you die without stamina, would have been good. It only is written in the helptext I think. :) Regarding the Mining. You get always ore. If you are perfect you get the full amount. If not just half, but always at least one. If you venture deeper the ore in one spot ramps up really fast, and with a faster pickaxe your limitation is really only the load and you want the backpack and stuff.

But thanks for all the hints nevertheless. Glad you enjoyed it!

(+1)

As I thought about it. Maybe some popping numbers for the gained ore and maybe stamina loss would help. And some fading vision with a warning for to low stamina.

But I plan to add visual pickaxes, saving and maybe some type of railsystem (to place shopstations deeper in the mine or fast travel) so you do not need to manually go back again, if you are super deep inside the astroid. And a map to be bought at the shop, that adds a minimap. I think with this it will be a well rounded small game.