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Very solid J-crawler; I loved the design of the final area!

The movement possibly felt a little clunky, but that may just be because I'm too attached to strafe rather than turn on A/D. I appreciated that the combat was snappy and I felt like I had a decent range of tactical choices by the end. Great job!

(+1)

Ahah sorry, I should really have programmed a switch for the A/D thing. Playing other jam crawler, I keep bumping monster/ go into traps because of the Q/E for turning! Thanks for the kind words!