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I’ll give it another run later after a break but I’ll just note down what I found before getting stuck in a book.

I liked the game and its setting. The combat was intuitive with one caveat. Since there was a nice UI for almost everything with instructions for what key to press for what… I missed clicking the portrait to go to inventory and equipping what I had found. It made slaying the Minotaur quite challenging. I only noticed after a few attempts.

Since the enemy health bars didn’t convey that much information, I’m wondering if it might even add to the suspense a bit to remove them. Might be worth a try.

The verticality in the library was also very nice! I forgot to test if there was fall damage. But being eternally doomed to serve as the librarian it would have been a bit too easy way out if you could jump yourself free.

I should say that when I loaded out into the library and checked the librarians inventory he hade 4 equipped no-name things that I could un-equip, so I think my run got quite cursed. Let’s hope this next one is smoother sailing.

(+1)

I know we talked a lot via Discord about this but I just wanted to say thank you for playing. As for the enemy health bars I took the "red/yellow/green" health bar idea from Might and Magic World of Xeen but I kind of agree it's not much information. Even for a game jam I think an actual health bar is probably better. And no, there is no fall damage :)