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Yo, great job! The idea is really cool and it’s executed very well. Each level offers new challenges and the mechanics are very well developed. The downside is that there are very few levels, but it’s better to have a few well-made ones than many that don’t contribute anything.

Keep up the good work ^^

Thank you so much! A problem with trying to make puzzles for this concept is how free you are to win the moment you meet a certain condition, so the level design needs to be tighter than I had time for- But ideas like the Red Food and a few others I didn't have time to implement (yet) are attempts to put those constraints back in. I'll take this as a vote of confidence to keep going!