Thank you for the feedback ^^ The issue you mentioned has been fixed in the Windows version. The web version was giving me some trouble, so I decided to focus on the Windows version for the final touches. Nevertheless, I hope you were able to enjoy the game :)
MaxtiGames
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What a cool game! I love the artistic aspect and the music fits perfectly. It was a challenge to complete it, but I did it! The difficulty is high, which I like, and with such short levels, it doesn’t feel bad to have to start over when you die, at least for me. The shuriken update is also great!
Some points that I would have liked to see are:
- Some feedback when collecting coins and upgrades, a little sound would be enough to feel that you’ve achieved something good.
- There’s a visual “bug” that causes the jump animation not to always execute and the result is the character with the running animation in the air, and it’s a shame because when the correct animation executes, it feels great, it’s very cool.
- Something that I believe is essential for any platforming game is the “jump buffer” and “coyote time”, if you don’t know what it is, I recommend you look it up and apply it in your video games, it’s easy to implement and it adds an extra layer of control to the player.
Even without these points, the result is a very fun game that undoubtedly reminds me of the NES games, congratulations! ^^
Thank you so much for taking your time to record your gameplay! It’s really cool to see the experience others have had with the game and it helps a lot to analyze possible improvements and game flaws.
As for the bullets that don’t reset, it’s definitely a mistake xD I apologize for that, it will be fixed as soon as I can. And I like your suggestion for the boss to increase the intensity as you progress, I will keep it in mind ^^ Actually, I had different attack patterns in mind for the boss but in the end, time caught up with me xD Thanks for the help <3
Thank you so much for your kind words ^^ Without a doubt, Hollow Knight was one of the inspirations for the main mechanics. I'm glad to hear that I managed to capture a bit of the Hollow Knight style :) I spent most of the development time fine-tuning the mechanics and learning how to create pixel art, so I had to quickly put together the level and design the boss fight at the last minute. Because of this, I couldn't refine everything as much as I would have liked. In fact, the last checkpoint for the boss is off-screen xD It was a bit stressful process, but it’s all worth it when you see people enjoying the game <3
Thank you for sharing your experience ^^ I understand that the game is quite challenging, which was my intention, but maybe I went a bit too far, making it difficult for many to complete it. Regarding the PC controls, I'm sorry if they're not well adapted. I always use a controller, even on PC, so I'm not very familiar with the best configuration for this type of game >.< Despite everything, I'm glad you managed to enjoy the game. Thank you for your kind words ^^
What a cool video game! The aesthetics are very beautiful, the idea of combining a platform game with a music one has delighted me, although it is a bit difficult to dodge things while you are focused on pressing the right notes… xD But still very enjoyable, you can tell that a lot of love has been put into it. I’ve struggled to progress, it’s a difficult game, and even more so for me as I personally hate jumping with the up arrow xD
Even with everything, a very beautiful experience, congratulations! ^^
What a cool aesthetic, it reminds me a lot of Animal Well and I love that ^^, and the atmosphere of the game also conveys a lot of exploring an unknown area. For some reason, the game starts to have very strong fps drops from a certain point and it becomes almost unplayable >.< even with that, I was able to enjoy the experience. Congratulations! ^^
I’m glad you enjoyed playing ^^ And yes, probably the difficulty isn’t very well balanced, I literally designed the entire level with just 2 hours left before the jam submission deadline xD. I didn’t have time to polish the little details as I would have liked, but I still hope it was playable. It was a bit stressful, but if someone was able to enjoy it, it was worth it ^^
THIS GAME IS AWESOME!!
The visuals are perfect, the controls feels perfect, and the sound design is perfect.
Splitting the game into 3 stages seems like a great decision to have small levels that can be completed very quickly, which encourages the player to replay it immediately and try to improve.
I’m impressed by what you’ve achieved in such a short time. My most sincere congratulations!!
Great job! The idea is very cool, the atmosphere conveys that Inscription-like feeling very well. The art and sounds fit together nicely, and everything looks very polished.
I found a way to optimize the game which is to do runs only with money cards: I start a run and only use money cards which I use to upgrade the money cards and repeat the process 2 or 3 times. Doing this, I get the necessary money to improve all the cards and win easily. Perhaps it would be necessary to nerf the money cards or put a penalty when you die to avoid doing this.
Unfortunately, I encountered a bug and couldn’t continue with my game. Here’s a screenshot of the bug in case it can help you fix it.
It seems the game shows that there are 2 enemies left to defeat, but their cards never appear and it doesn’t let me place mine on the board.
Despite everything, great work, congratulations!
What a cool idea! I’ve never seen anything like this before, I see a lot of potential in it.
I’m not sure if it’s an issue with my setup, but the performance is really poor, the dice move in slow motion and it takes a while to load each time I finish a round.
Aside from that, it’s a well-executed good idea. Congratulations!
Good job! The art style has a lot of personality and the main mechanics are fun. I would have liked to see some different enemies and maybe a bit more feedback when you hit an enemy ( a hit sound or something like that ). But considering this is a game made in a month, it’s quite polished. Congratulations! ^^