I liked the dungeon layout, the button-puzzles. And I feel like the fights were balanced both in numbers and difficulty. Fight scene was very fancy Persona-vibes.
When first I reached the astral floor section I must admit that I was a little scared that I would just fall through and loose my progress. I did manage to get to and defeat the snake.
The banter among the 3 protagonists was well written too as well as the world building by the little pieces out in the world.
One thing that might have been nice with clearer feedback would have been what effects the leveling ups had.
The world was nicely sectioned into small enough chunks that I never really got lost and wasn’t lamenting the lack of a world map.
The battle sequence I often opened with stun and buffs which I guess is a bit of a pity that it felt like there was a universal strategy that might be the best. But the battles where engaging and kept me worrying of how it was going to go, so I’m not really complaining.
Also, not sure if it was intended, but managed to heal one character up from 0 health by having enqueued a healing right after they got killed.
Very good entry!