Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for playing and the feedback.  I purposefully left out the strafing as a design choice because I liked the idea of having minimal controls for mobile touch screen and it also increased the difficulty when tackling traps and monsters, but I know what you mean.  Also the trick to the Infinity Corridor is you must loop around the east block and west block in a sequence.  An indicator clue of how your doing might of been a bit too subtle, but there are wall grates in the middle of the corridor that increase in number from 1 grate to 5 to show you if you walked the correct way, and if not you get reset back to 1 grate.  I wondered if anyone would of solved this, but I saw this mechanic on an Amiga game called Dungeon Master and thought it would be cool to add it.  It would be a shame if no one reached level 3 because it's the best level I think lol

(+1)

Gave it another go with your advice. I did notice the grates but I couldn't figure out the logic, but even with your advice it took me a few tries to figure out you had to walk back on the side of the grates, and I kept going forwards on the side of the grates. So I eventually did manage to make it past it :D The mechanic itself (or a similar version, at least) was also in Vampire the Masquerade: Bloodlines, and there it was a matter of choosing the right corridor when in the middle, but continuing on rather than going back.

Then the murderbot nearly murdered me, so I got out with 1 heart, and then in the final area one of those plates was wired in an unexpected way and it triggered a different fireball launcher and I got blasted :')

Had to restart from the beginning but I decided to give it one more shot, this time I did make it to level 3 and beat the game. I have to agree that level 3 is the best, it has a really nice atmosphere. The final area felt a bit tedious because it's so large and empty, and I had to collect 4 keys so it was a lot of walking back and forth when I saw yet another golden door behind each door.

I really missed strafing and walking backwards, especially in the later half of the game, but I respect the design decision as it would indeed make things a bit easier to avoid.

That's fantastic thanks for playing it through to the end!  It's great to hear that someone managed to complete it.  Yes I think looking back I made the final room a bit too large.  My aim was to create a tension of looking for a torch lighter and having the danger of being chased by the statue demons in the dark.  After the voting stage is over I'll probably change this to a smaller hall, I agree that is too large for what was needed.  I did want to put a final boss fight where you use fireball floor triggers defeat it but I ran out of time.  There's never enough time to fit everything in lol