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The game has a nice atmosphere and a good vibe. The information from the text are needed later in the game, but it goes pass to quickly, better to have player step forward by input when they have had time to read it. WASD is queued up but infinite and player is not able to hold keys to keep moving in a direction. There were a few places with missing walls player can see through.

Anyway its a nice entry. Good job.

Thank you very much for sharing your thoughts. We initially thought about visual-novel style dialogues, but as the jam went, we’ve experienced ups and downs with our dialogue system, so we decided not to tamper with it more before it would’ve got too late :D

Nonetheless, we’ll try to develop better input handling in our future projects! Thanks once again, on behalf on our team, for your comment!