Pretty solid fundamentals on the real-time action style gameplay. It’s kind of punishing for trying the usual kiting manoeuvres because of splash damage and enemies seeming to get a hit off immediately after rounding a corner. I also like the cooldown design in favour of having to manage limited MP resources.
I died trying to run back to a heal room shortly after the first boss, I kept getting spun around, on a strafe movement, while trying to backtrack past a fireball trap. Perhaps that was some kind of deliberate decision and not the inputs bugging out… haha.
The writing is a good touch, but I would prefer silently reading it over the TTS voice, to be honest.