Hi Barb,
I've tried the above steps, but still got a mesh instead of a curve.
Could you kindly share a video about the steps? (or an even simpler example that can export a Beizer curve from the Blender to the Godot as a Curve3D object)
Also, how is "Extensions to Register" used?
Thank you!
![](https://img.itch.zone/aW1nLzE1NjA2NTQ0LnBuZw==/original/Gw4P7F.png)