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(3 edits)

I like the game! 


A few notes:

- I discovered a bug, if I die with the weapon, I don't get the weapon when I respawn and so I can't progress in the game.

- The game could have a story, the visuals look good, but if you had made your own assets, it would have looked better. The puzzles are creative, although I couldn't progress due to the bug.

- Instead of "dimension change", there could be time travel, similar to "Portal Reloaded". Or if you wanted to insist on changing dimensions, there could be some graphic difference between the 2 dimensions. (E.g.: the sky is a different color, the walls are made of different materials, etc.)

(+1)

Thank you for your comment. 

When a checkpoint is restarted the weapon should spawn back where it was. I would be interested in learning what part you got stuck on as it seems like I missed something important. 

I had ideas for ways to better differentiate between the two levels (custom assets, different environment, weather etc) however I thought it would be too ambitious given the deadline. If I continue to work on this project further I would improve on that and maybe even add a story element. 

Thanks again for your feedback, it has been a big help.

This is the part

There's another rifle on the other side of the room you went into, hidden in the shadow. Use the panel on the rock to reach the other side and it's lying in the corner.

I just didn't notice it then xD

I managed to play through it and I really liked it. The last map was my favorite

(+1)

Thanks, glad you liked it. I just finished your game and thought it was good. Looking forward to a sequel if you do one.