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I really enjoyed the atmosphere and attention to dramatic use of effects, lightning and sounds. The minimages where nice too even if I don’t like the button mashing style that much. Here it was limited and served a narrative purpose.

Some things did confuse me besides when my quest got stuck.

Since the instructions didn’t mention using the mouse and since the game was very good at popping up a “Do something with [SPACE]” instruction whenever there was something to interact with, I didn’t understand the lock picking at first. Because I held space and it sounded like something was happening. And then I tried moving the mouse while holding space. I accidentally picked one before I got that it was a align with mouse *before *pressing space game.

The other thing I didn’t get was the energy drinks, what were they used for?

If you continue work on it, make it so one can interact with the toilet too. I think that is mandatory if there’s one in the game ^^

I really liked the break room.

Oh yeah a very small bug/thing in the final scene with the press these keys game, then WASD wasn’t mapped, only arrow keys.

Really solid entry as a whole.

Thank you for playing, and most importantly thank you for sticking with it when you encountered a game-breaking bug!

You're absolutely right, the lockpicking isn't at all clear on exactly how it works, it's something I'd like to redo and make much clearer based upon the feedback I'm getting.

The energy system was intended to me linked much more closely with other activities in the game, such as unlocking new areas and access to more events. It was also to be another way to sustain damage, by over-exertion. But alas I ran out of time and it doesn't serve a great deal of purpose in its current state.

I really appreciate the time you've taken to look at this, and I'm really pleased you had fun, i'll absolutely work on those issues.