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Really cool concept with tons of potential.

I think its such a cool idea to be managing your grapple hook energy while navigating the wind changes and fighting enemies. I like that there were blocks where I could essentially rest. 

Presentation and game feel are really strong here. the game looks great, and the music is stellar. The sound effects all feel punchy and the explosions are effective. 

My feedback should you choose to expand or update this game after the jam is to maybe tighten up combat a bit. Perhaps have the enemies telegraph what their next attack directions are going to be because sometimes it felt to hectic to track them, and other times it felt cheap because I misjudged the next due to the presence of multiple enemies just out of view.


I like how you incorporated the limitation into your game and made considering wind a necessity when trying to conserve or regain grapple energy.

Really really cools game, with fantastic visuals and a unique idea.