Thank you so much for your review/feedback! I totally agree everything turned out way too large/empty/lonely. I had big ambition to fill it up with all sort of things, but sadly none of it materialized in time.
I don't think I intended for enemies to still be able to hit even when you step away - I'm probably missing some vital checks in my code. In hindsight, I spent way too much time overall on the wonky, semi real time combat with actual collision detection shapes for each part of the model bodies. I should have gone with a completely different system. Maybe a more turn based style just fits the dungeon crawler format better.