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(+1)

Movement feels nice, even if a bit slow. Turning could be a bit faster.

I could only finish the tutorial area before the first monster in the next level killed me. And I was using the good equipment too(I think). The UI is a bit unclear, I can only assume that the big list of items in the center is the inventory and the list on the right side of it is what's equipped

I wont list any bugs here, Im sure you know all about them

I found battles to be very confusing. I don't see HP of enemies, I have almost no idea if my attacks hit and if not - why. Just having a simple (RichText)Label wrapped in a ScrollContainer somewhere on the screen and outputting text to it for a simple combat log would improve user experience by a lot.

at least its playable/5

Yea, it could of used more playtesting. I added sound effects and enemy animations last minute thinking it would be clear enough (guess not) but evasion is too high and the encounter rates especially in the third area is outright broken. Should of put a tutorial paper explaining more mechanics and encouraging running away more. UI is definitely getting overhauled.