Hey! I played 5 rounds, sadly they always ended with a bug where I stepped on a pressure plate, heard a slising and then the game breaking with
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_level_3:
Variable obj_level_3.wall_1_y(100087, -2147483648) not set before reading it.
at gml_Object_obj_level_3_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_level_3_Step_0 (line -1)
Maybe the message helps ^^
However, I enjoyed the rest of the game very much, else I would not have played it 5 times ^^.
Theme:
It kind of fits the Endless theme for me :P but it definitely is at least crawling through ancient ruins.
What I liked:
- The variety of items and how they made me stronger. I also liked that the starting equipment is kind of random, which makes the runs different.
- The enemy types. The glorious hidden enemy is the best here. Its a classic and often joked to be a good enemy if you do not have the time to draw more enemies :) but I like how you have audible hints and also you feel them when they are blocking you, not to mention the stepping stones that give their position away. I encountered only 3 types of enemies, but that did not impact the fun I had while playing. On the opposite, I kind of got familiar with the enemies and the strategies to tackle them. I liked that a lot.
- The reusing of map parts. After 4 runs, I knew exactly where the loot was and where I need to step to clear a level. I understand that for some people the levels were hard to trace without a map, but I actually liked it that way and one could pretty much navigate all the time with the: "keep a wall to your right" rule. Not always! But mostly :)
- The 3D sounds. They gave good hints of where the enemies are and what kind of enemies there are. Nice immersion.
What I would wish for:
- A better way to see the abilities of items. I loved the intuitive way, the shields, armor, boot and helmet showed which one is better than the other, but I had problems seeing this on the first look with belts and sometimes weapons. Is a hammer better than an axe? I had to check the stats for that which was kind of hard in some situations with dogs. Same goes for the rings. After the 4th game, I knew the color code, but I am not sure if the silver ring actually does nothing to the stats or if I just missed something. A mouse over in the inventory with a small text would help a lot!
- Not mirroring the image horizontally when the character does not actually move. It gives the impression that the char moves which made it sometimes hard to see if an invisible enemy is in front of me or not.
- To reach the end ^^
I liked the game a lot and played it for about 30 min+. Keep up the good work and thanks again for having submitted this!