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Thank you for the review! There's a bunch of optional places to climb in the cave area that don't really lead anywhere (they would have went to other areas had I the time to put those in) so if you found all the abilities and got to the end, you've been everywhere the game strictly needs you to have been.

I should really learn not to leave tutorial messages to the last minute and then not being able to put them in because I am scrambling to hold the game together for a release build haha.

Honestly, I am proud with how few places there are with walls I forgot to give collisions, but I'd be very grateful if you could tell me where you found those and I will fix those, it's a pretty easy fix once i know where they are

(+1)

One way to not needing to have tutorials is to make it more obvious what items do and how. The keycard in the office you need to click the mouse to use to open the door. The lock is not the same color or shape as you would expect a keycard to fit through. The colors of the text above the doors does not correspond to the color of the key you need to have to open them. These things confuses the player. Also the jump ability is a keycard  and has same color as a door key card which mixes it up even further. The collider I remember where it was was on top of the broken ladder at the main area which you are not supposed to be able to climb I guess, but you pass into the structure. Hope this helps! And once again good job!

Yep I had one of my testers bring up that same point about the signs over the doors, But it was already too late. These are all good poitns, thank you for your very practical feedback! And thank you for playing, we're glad you enjoyed it!