Thanks for the indepth comment!
Yes we slaved our souls for 6 to 9 hours a day to get the game done with all the things we wanted, If i had to do this by myself the game would probably not have as much stuff as it does currently but hey, that's the pros of working with someone!
Yes we noticed that the difficulty is quite steep when it was too late to change, the implementation of the limitation was really the hardest part as we had ideas for some more themed mechanics like having the cities you trade in move constantly but we had to cut them off due to time constraints as our scope started to get too big to manage. But I appreciate the encouraging words
-juega331