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(+2)

I love the aesthetic of this!  Gameplay-wise, it had it's ups and downs... started out pretty strong, but then became quite a grind.  I'm okay with the grind, and the lots of combat, but having to walk _so_ far from town to the nearest combat over and over and back got pretty annoying.  I did play through to the end and killed the dragon twice, although I didn't quite explore the whole map.  If there was _anything_ to find in the map (just some bonus gold), I think that would have been much more motivating.  Though I like the simple aesthetic, I found myself "playing the minimap" for lots of the game, only a few areas (the "goblin city" I liked to call it ^_^) were recognizable enough that I could play the 3D view and (seemingly more efficiently) navigate it, mostly I was just watching the map to figure out which direction was the door out of the room I was in.  Maybe just a change in color scheme in certain areas, or a few more open-ish areas that were quick to re-navigate with lots of side rooms to explore would have helped a lot.