Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was a fun one! I just finished the game in around 40 minutes. I was concerned I wouldn't complete it based upon some others' thoughts, however I was able to more or less find my way. Navigation is a little tricky for sure, however heading in the required directions and reading what the NPCs / items said was helpful. I do however believe that the map size is actually quite good, and instead it just needs some more landmarking and some visual clues to help guide the player a little more.

The combat and associated systems are lovely, the presentation is stunning and the skill-points, abilities and items were all very clear in what they did, and what I needed to do to scale them. I had a couple of tooltip bugs showing a bow as a sword, but  it unequipped the correct corresponding slot, so no drama's there. I was also able to infinitely allocate the mage's skill points into weapon proficiency. But for the depth of the systems you have produced in such a short time, I think that's completely normal and doesn't affect my views or rating. 

Visually it's beautifully presented through and through. I thoroughly enjoyed playing and I think others will too who can get to grips with navigation, because you have a really solid base for a more extensive, interesting game.

Thank you.

Well, that is quite a nice comment you gave there. Very much appreciated :)

The skillpoints are universal, you just get points and you can distribute them to you liking. The "mind" attribute for example give you extra mana and the strength points give you a better chance at hitting with sword or daggers.

But yeah...time is always an issue in jams and balancing is always an afterthought in my games, as I hang up to much on the "engine". I always want to integrate verticality, but I always backfires and gives me quite some headaches. 

Thanks for seeing this one through...very cool of you :)

(2 edits)

Apologies I think I meant ability points, with the weapon proficiencies. Anyways I promise you I wasn't seeing it through, I enjoyed it and was happy to finish it, you should be really chuffed as the verticality worked great, I think you're being too hard on yourself, and I think this is a cracking entry for the time taken. (edit spelling x2)