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Well, that is quite a nice comment you gave there. Very much appreciated :)

The skillpoints are universal, you just get points and you can distribute them to you liking. The "mind" attribute for example give you extra mana and the strength points give you a better chance at hitting with sword or daggers.

But yeah...time is always an issue in jams and balancing is always an afterthought in my games, as I hang up to much on the "engine". I always want to integrate verticality, but I always backfires and gives me quite some headaches. 

Thanks for seeing this one through...very cool of you :)

(2 edits)

Apologies I think I meant ability points, with the weapon proficiencies. Anyways I promise you I wasn't seeing it through, I enjoyed it and was happy to finish it, you should be really chuffed as the verticality worked great, I think you're being too hard on yourself, and I think this is a cracking entry for the time taken. (edit spelling x2)