Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very nice atmosphere and environmental art. The voice acting is a nice touch, as is the portrait changes upon taking damage and the visible revolver bullets as an ammo counter. The combat was simple, but the decision on if and how to use the revolver was plenty deep for a game of this length. The story was, I think, just the right depth for a small game jam game and the human NPCs served their purposes well.

On a slightly less positive note, the UI seems to have not been resized correctly in a couple of places (although it didn't really impact my experience too much), and while the house was very well-designed visually, it didn't seem to quite align with the movement grid? As in, I frequently felt off-center as I was moving through the main house - I walked past (blocked) doors and openings, ended up odd distances from walls, etc.

Also, I recorded my gameplay for you to watch, if you'd like:

(+1)

Thank you very much for playing! Yeah, UI is generally the bane of my coding and game design existence, haha. I always fail at it!

And indeed, the assets are often misaligned with the grid, since they were built for free movement and I just tweaked and changed and adapted the environment to the grid, rather than build it on top of it. I have cut A LOT of corners for this jam.