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Very interesting game! I really like the world. The block onto spikes puzzle was very satisfying. The free look, choice of assets, etc. were all top notch. I want to play a large game in this world. Sadly I couldn't get past the rat beyond the fire shooters - it walked past be, through a wall, and I couldn't move beyond it. 

Thanks for playing our game, we really appreciate it and it's great to get your feedback. We're glad you like the world, assets and movement. We spent a long time trying to get the controls to feel smooth. The only model assets that were third party were the Rat, Skeleton and Zombie (PROTOFACTOR) and the two Mayan Macuahuitl weapons (Sketchfab). Everything else was created by Dan (the artist of the pair of us), including the push/pull crates, buttons,  switches, chests, pressure plates, doors, tables, shelves, columns, altar, fireball emitter, spikes, even the StarGate at the end (although the whirlpool effect was from an asset pack). He even produced the final Zooperdan trophy based on a ropey charmed.ai 2D->3D model generator. Dan also designed all the levels and puzzles. Mazeworks was our level building system, which made the beveled wall creation easier (by Adam/Arlorean).

Sorry about the bug with the rat. We were overly ambitious with our combat system, because we wanted to try to  avoid the classic two-step movement and whack-a-mole weapons style of combat. We then ran out of time to properly test everything which was a real shame. We had some Unity Physics bugs where things were dynamic when they should have been kinematic so they wandered around the scene randomly on their own!

Hopefully we'll upload a version which fixes all of this so you can see what we were aiming for after the jam has finished. 

Thanks again for playing. We look forward to playing your game soon.