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(+1)

I tried the web version and got no audio at all.  Windows version worked fine.

I like the style, the animal friends and enemies were all great!

Combat confused me.  I couldn't quite figure out what was good or bad to do, so eventually just settled on bite-ing them until they died (or similar after getting new weapons).  It seems like there's probably something interesting going on with combat, but I just couldn't wrap my head around it.  Maybe some description of how it's supposed to work (or what to watch out for) on the jam page would help ^_^.

I had a bit of trouble with the bunny, when I got him to follow me, he was way down below where there was no way to get back up, I didn't realize I needed to reset the map and try again, I kept trying to get him to get out of there, but he never did.  Eventually, I made it to the end, and stopped the abomination, though.  Some nice puzzles!

Explaining the combat would require me to understand how it works, and even knowing the underlying rules I don't, really.😅It was very much a high risk experiment, and while I learned a lot from it I can't call its current form a success; there might be a playable system buried there, but it would take another jam or two to find it. Fortunately I balanced the numbers generously enough that players (including me) can mash through it, but its flow is designed for a much more thoughtful pace so mashing doesn't feel great.

Herding the bunny is similarly painful; I was able to fix most of the problems by having it switch to following the player beyond a certain distance, but as you found it's still possible to get it trapped if it goes down that one corner path. I should probably add that to the known issues on the itch page.

Thanks for playing, glad you made it all the way through! There are definitely a few frustration barriers to players making it that far, but hopefully there's enjoyment to be had for the few that do! 😁