Explaining the combat would require me to understand how it works, and even knowing the underlying rules I don't, really.😅It was very much a high risk experiment, and while I learned a lot from it I can't call its current form a success; there might be a playable system buried there, but it would take another jam or two to find it. Fortunately I balanced the numbers generously enough that players (including me) can mash through it, but its flow is designed for a much more thoughtful pace so mashing doesn't feel great.
Herding the bunny is similarly painful; I was able to fix most of the problems by having it switch to following the player beyond a certain distance, but as you found it's still possible to get it trapped if it goes down that one corner path. I should probably add that to the known issues on the itch page.
Thanks for playing, glad you made it all the way through! There are definitely a few frustration barriers to players making it that far, but hopefully there's enjoyment to be had for the few that do! 😁