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You never fight any ruby skeleton and then you don't get any ruby and can't complete the game, right? I think bumping into a red skeleton make you fight an emerald one. If it's the case I think I've seen what the game has to offer.

There are several things I really like. First you took the time to put a real structure with 2 puzzles plus the event with the doors which close, it adds to the pacing, I really like that, we don't all take the time to do that. I also like the movement which basically goes as fast as you click, I also really like the art of the enemies. The combat system is perfectly fine in theory.

Also Hollywood clip ;) .

I think waiting through the enemy turn takes too long especially as your options are limited and you will end up just mashing a weapon button, which would not be a problem if fights took 3 seconds, it should haste when you mash the button and that would be fine.

Overall that was a cool entry, thanks for sharing.

Thanks, thats right. this was a bug I couldnt fix unfortunately. I agree about the combat. Should have made the enemies a little squishier and easier to hit, but really had no time to test play enough to get the balance down on the combat.. Did you figure out the gem puzzle on the door? just curious? It's a pretty good one. Thanks for playing!

I did not in the end since I assumed it could not be done with no ruby. For trying a bit I was pretty confident no 2 same colours can be orthogonally adjacent, there might have been slightly more but that's as far as I got with no ruby.