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Most of the levels felt like tutorials with only the minimum commands to beat em available. Feels like the missing piece is some way to measure things and do simple math. If it were possible to hook NUM from head/tail/fold up to inputs it would be a game changer. So many more efficient and clever solutions would be possible.

Also the last level Stop Codons, I know what I have to do but I don't have the patience to sit there and hook up all the nodes to get to the solution because it is going to be a lot.

I like the Visual Programming and ideas here, but the lack of actual challenge levels and the cumbersomeness of having to hardcode everything makes it not super engaging nor rewarding. It's close though, the seed is there! I can see it evolving into something wonderful!

(+1)

This jam entry had the highest technical load, so I had little time to think about level design/content. Introducing new nodes that would aggregate data, not just filter it, would indeed make it better. Thanks for playing and for the feedback!

Having tried to build a node+connections UI and data across and such, I know a little bit of the pain (a teensy bit). The UI/UX is certainly very elaborate and looks polished as heck! Hope you can take the ideas and run with em again someday :)