I like how it exploits the letter shapes to move around. I found a combination of I, A and W that worked great. Cool game.
With patience and time on one's hand I'm sure 100k is possible.
Would be nice if the levels remember my solution. I finished the game fairly fast. Controlling the speed and how the gravity affects the ball is interesting.
There's a lot of back'n'forth guessing, because the editor isn't in-place below and on resize it's hard to readjust to the grid. Perhaps it's intentional to increase the difficulty, albeit superficially imo.
Cool jam prototype. I wish there were more levels like The Big Breakup.
Thank you for playing! I barely had time to finish it as it is during the 72 hours of the Ludum Dare 51 jam :) I plan in the future to implement more difficult tasks that require also control flow (ifs, loops) and more cards. But currently my main game I'm developing is Low Level Hero, also a programming-puzzle. I'm hyped you liked it, I'll definitely come back to improve it. If you also participated in LD51 I'd love if you can rate this game there.
Thank you so much. I had the worst level implementation and drained a lot of time, hence no time for sounds and levels. I did the last level 30 minutes before the submit deadline. I do have a new mechanic for this game in mind: instead of pushing the box, you roll it as it is too heavy thus the dice value changes. I don't know if it makes it trivial on levels with more boxes and goals, if now you can push any box to any goal, as long as the final side of the dice matches.