The brutal difficulty could just be part of the game design and it'd be totally fine. I'm okay with really difficult games, so long as restarting them and getting to where I previously was is quick enough. Think if some of the bugs people reported are fixed, then the difficulty isn't an issue
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For now, I am only certain that my quests did not reset. That is, the ability to pick them up again. The ghost at the start and the ferryman just assumed that I already had them, even though I didn't and I couldn't progress in them. If I confirm and am certain of other things not resetting, I'll inform you.