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Are there more monsters or more enemies planned for this game?

Like dragons, mages, thieves? Or having enemy AI that retreats when getting injured, which accumulates the threat of the next wave?

I’m looking to do at least a bug fix/QoL update. There is not much room to fit in big changes like the ones you suggest, but maybe I can squeeze in a new room and a new unit. 

Also, I want to keep the game sessions short and frantic so I don’t want to add anything that might prolong them 

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This game is fun when its short and frantic, but so far the builds are pretty the same since the enemy component is the same all the time.
I suggest more variables to increase replayability? For example, at every playthrough, the types of enemies appear and don't appear are always different.  Same goes to rooms,  sometimes you get different monster rooms instead of lizard room.

thanks for the feedback! Will see if it possible to add something like this in a patch