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This was pretty cool. I'll admit I thought the wireframe graphics were going to throw me off  - a little *too* old school for me but it ended up being charming with how it appears 3d in wireframe if that makes sense. 

The auto battles are a little jarring at first, but I can appreciate how it causes you to make decisions and adds a different type tactical decision making in the game. Should I fight the 6 kobolds or run and hope there's an easier battle to get through? Risk it for a little more gold or go back and level up? 

I did make it to the dragon, however I died and when I went back, the dragon/pc's stopped attacking, so I think I encountered the only bug in my entire playthrough and could not finish. I think this title could have benefitted from a return home button or something. Backtracking became a slog, especially through the series of single-block rooms.