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Cool aesthetics, but it's a bit frustrating that I have to listen to all the dialog every time I restart the level.But most importantly I think that the isometric view is not really fitting for a platformer :\ It's hard to navigate, and basically I have to constantly watch the shadows to get some kind of depth, but they are only visible when I'm over a platform.

Nice entry anyway!

Thanks Tudvari! Yeah, a platformer with isometric view was a strange idea but it was fun to develop :D